Progress Report – Music

It’s been a couple of months and I’ve written just under half the music required for the first act. It really is taking much longer than I anticipated. I thought I would share some of the music.

It’s quite lively high paced music which I think suits this opera quite well. Quite a high BPM and loud snares which just sound good.

I still want to complete the first act before the New Year. I’m doubtful though. Might be a Jan treat instead…

New GBA ROM Written – Splat!

Second post in the month. Nice.

I’ve written an interactive visual/music ROM for the Gameboy Advance. I’ve called it Splat! It consists of a piece of music you can directly affect by pressing the buttons and the image on screen is also directly controlled by the users decisions. It’s interactive art!

Below is a picture of what it looks like, but to truly understand what it does, you really ought to download and play it 🙂

Splat! Screenshot

Download and play!

Splat! 2

Such pretty colours

Moving using UP, DOWN, LEFT, RIGHT across the screen triggers new sounds and pressing certain buttons will also cause different sounds to play. I tried to make it as interactive as possible in that respect but still keep a central theme playing.

As ever, here are the controls:

Controls for VisualBoy Advance

Controls for VisualBoy Advance

As with my last post/ROM, WordPress won’t allow me to directly attach the game to my page so I’ve created a URL that will give you the ability to download and view Splat! Remember, you need the VisualBoy Advance application to open Splat! if you don’t already have it installed.

https://www.box.com/s/udtm7gxe398d7ucvc7vb

This took quite a lot of man-hours to create, I hope you like it. My second ROM for the GBA. Let me know what you think, feedback is always welcome.

Engine Heart: Origin (Part 4)

Part 4 done! The continuing story of a man dealing with love and life nears completion.

There is just one more part left in Engine Heart before I would be happy to leave it, at least for a little while. I’ve been thinking about starting a new series. One with music as the primary drive for the animation. Where they are synchronised and complement each other.

I’ve been writing the music on an original Gameboy, which can have a maximum of 4 simultaneous sounds. I think it’s time, for the new project to ‘upgrade’ to the NES. I think the NES can have up to 6 independent sounds so it’s a big leap and can allow for more complex rhythms and a more varied sound palette.

Below is part 4. Let me know what you think.

Engine Heart: Origin (Part 3)

Hi, it’s been a while. Had some job difficulties…but they seem to have resolved themselves quite happily.

Another video complete. Engine Heart part 3. The continuing tale of a man confronting love and the obstacles that get in the way. The music isn’t my best work. I had a ton of rough recorded ideas that just got wiped. Was so annoyed…but what can you do? That’s why you should always backup your data.

So below is the video. Let me know what you think.

New Video – Through The Motions

It’s been a while.

Been working on this latest video and it’s taken quite some time. Inspiration has been taken from the NES game series Ninja Gaiden to include movie style scenes around normal gameplay. It adds more to the video. I think. Closeups and thoughtful commentary.

This video includes changing from daytime to evening, ‘cinematic’ cut scenes and is loosely based on not having any money. It was the little things that took the most amount of time. Making sure the cut scenes were clear and embedding them into the story in a meaningful way.

The audio was originally created on a bass guitar then programmed into a Gameboy then recorded. The audio will be used in the next SoundCloud upload I complete. Getting better at this kind of thing.

Enjoy.