I’ve Found A New Dimension To Play With!

I’ve found a way of showing my 2D images of characters in a new way. Using the 3rd dimension. It opens up a lot for the characters and makes them feel a bit more real. It fits perfectly with the “toys from the 80’s/90’s” approach nicely.

Turning 2D into 3D does lose a bit of charm however. Maybe less naivety in the character now. But opens up the possibility for a bit more complexity and maturity. It does still hold a lot of 8-bit grace and simplicity.

This is the kind of pixel art that, now that I’m getting better at using, will have to use in a few upcoming animations. A lot of games I played growing up often toyed with the illusion of the 3rd dimension in games. They just weren’t designed for real 3D gaming, but they really did try. Often portraying depth by altering the camera angle or changing the background and foreground for depth in gameplay.

I remember 3D looking characters on 2D plains, particularly platformers that employed this technique and remember seeing the future. We had arrived.

Engine Heart: Origin (Part 2)

Uploaded a new Engine Heart video. Part 2 of the ongoing web series. Watch Our Hero working his way through his ordeal. There are at least 3 more episodes to be created with the scope of creating another 3. I Tried to make the music match the video…it was quite tricky to do. Missing some moments but hitting others.

I’ve now gone back to animating using RPGMaker 2003. It takes a little longer to use but it’s just prettier overall!

Enjoy the below video.